Video Games
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- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
Cyberpunk is 20% off on steam. . .
And i still can't be arsed to buy it.
And i still can't be arsed to buy it.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
I got me MW5 Mercs on Steam with the DLC Bundle.
It is . . . thoroughly mediocre, but i expect Mods will improve on this once i have done a vanilla only campaign playthrough.
It is . . . thoroughly mediocre, but i expect Mods will improve on this once i have done a vanilla only campaign playthrough.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Whipstitch
- Prince
- Posts: 3657
- Joined: Fri Apr 29, 2011 10:23 pm
Re: Video Games
Yeah, I feel like they leaned too hard on trying to have a story in place from day 1 and the result left me feeling penned in.
bears fall, everyone dies
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
I basically bought it just for the MWLL2 Mod . .
This time, the Engine actually supports what they are doing and does not have to be raped into the shape of a pretzel to make it work . .
This time, the Engine actually supports what they are doing and does not have to be raped into the shape of a pretzel to make it work . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Re: Video Games
So I got ahold of the Wrath of the Righteous early beta and... well, it's pretty feature-complete from what I can see for a beta. Things work the way they're supposed to, though I'm still in Kenabres. Once again I can't be bothered to give a fuck about the NPC party members, especially not since they included Woljif, the asshole rogue party member. I'll do their companion quests but they do not belong in my party. The one I would care about, Irabeth, is not a party member as of yet - probably because she's too obviously competent and straightforward.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
https://www.youtube.com/watch?v=bTdpmxfEmLU
this looks incredible
this looks incredible
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
https://www.youtube.com/watch?v=uON2WyxC49E
simply incredible, what modders can achieve . .
simply incredible, what modders can achieve . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- The Adventurer's Almanac
- Duke
- Posts: 1530
- Joined: Tue Oct 01, 2019 6:59 pm
- Contact:
Re: Video Games
It takes a lot to impress me, but... god fucking damn.Stahlseele wrote: ↑Sun Dec 12, 2021 12:45 amhttps://www.youtube.com/watch?v=uON2WyxC49E
simply incredible, what modders can achieve . .
Re: Video Games
I have seen total conversion mods that turned turn based strategy games into CRPGs and real time tactical games. That right there is mind blowing.
Koumei wrote:...is the dead guy posthumously at fault for his own death and, due to the felony murder law, his own murderer?
hyzmarca wrote:A palace made out of poop is much more impressive than one made out of gold. Stinkier, but more impressive. One is an ostentatious display of wealth. The other is a miraculous engineering feat.
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
https://www.reddit.com/r/Battletechgame ... r_biggest/
And again, the community is basically making DLCs of their own for an EOL Game . .
There is another called Hyades Rim that is basically making a complete new campaign set after the official main game campaign.
And a different even more extreme version of the BTA one called ruge tech that tries to get as close to the board game rules as possible.
In related news, how i wish the nice people of the megamek projekt would make a version in unity so that it can look prettier . .
And again, the community is basically making DLCs of their own for an EOL Game . .
There is another called Hyades Rim that is basically making a complete new campaign set after the official main game campaign.
And a different even more extreme version of the BTA one called ruge tech that tries to get as close to the board game rules as possible.
In related news, how i wish the nice people of the megamek projekt would make a version in unity so that it can look prettier . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Re: Video Games
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
]I want him to tongue-punch my box.
The divine in me says the divine in you should go fuck itself.
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
WH40K Rogue Trader.
By the people that made the Pathfinder CRPG.
https://www.youtube.com/watch?v=MxzLatDb1fg
carefull optimism maybe?
By the people that made the Pathfinder CRPG.
https://www.youtube.com/watch?v=MxzLatDb1fg
carefull optimism maybe?
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
If it is anywhere close to pathfinder but with actual round based combat, i will so buy it and play it . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Re: Video Games
Chances are, the source material is going to be better (provided GW's writers don't share Paizo's unhealthy love for Second Order Idiot Plots, that is).
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
when was the last time you actually heard or read anything about rogue traders?
that is as open a canvas to use as you are likely gonna get in WH40K.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Re: Video Games
Over ten years ago, and I have no idea about the nature of GW's canned adventures. I did know, however, Paizo's canned SOIPs, hence me venturing the guess that I'm probably going to like a game based on Rogue Trader better than a game based on any of Paizo's APs.Stahlseele wrote: ↑Sat Jun 11, 2022 5:15 pmwhen was the last time you actually heard or read anything about rogue traders?
- Stahlseele
- King
- Posts: 5930
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Re: Video Games
I am not familiar with either of them much, but Rogue Trader should give you the maximum in terms of options for characters and stories . .Dogbert wrote: ↑Mon Jun 13, 2022 8:51 amOver ten years ago, and I have no idea about the nature of GW's canned adventures. I did know, however, Paizo's canned SOIPs, hence me venturing the guess that I'm probably going to like a game based on Rogue Trader better than a game based on any of Paizo's APs.Stahlseele wrote: ↑Sat Jun 11, 2022 5:15 pmwhen was the last time you actually heard or read anything about rogue traders?
Obviously probably not Spess Mehreens and Custardes and other such high Profile things, but everything else, including the more rational Xenos should be more or less fair play i guess . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
